package com.handinfo.android.game.item;

public final class ItemConstants
{
	// 物品类型
	public static final byte 道具类型_无 = -1;// 无
	public static final byte 道具类型_全部 = 0;// 全部
	public static final byte 道具类型_装备 = 1;// 装备
	public static final byte 道具类型_消耗 = 2;// 消耗
	public static final byte 道具类型_宝石 = 3;// 宝石
	public static final byte 道具类型_其他 = 4;// 其他
	
	// 装备栏索引
	public static final byte 装备_武器 = 0;
	public static final byte 装备_头部 = 1;
	public static final byte 装备_上衣 = 2;
	public static final byte 装备_腰带 = 3;
	public static final byte 装备_裤子 = 4;
	public static final byte 装备_鞋子 = 5;
	public static final byte 装备_称号 = 6;
	public static final byte 装备_项链 = 7;
	public static final byte 装备_手腕 = 8;
	public static final byte 装备_戒指 = 9;
	public static final byte 装备_时装 = 10;
	public static final byte 装备_法宝 = 11;
	public static final byte 装备_护符 = 12;
	public static final byte 装备_坐骑 = 13;
	public static final byte 装备_预留1 = 14;
	public static final byte 装备_预留2 = 15;
	
	public static final byte 消耗_血蓝药 = 1;
	public static final byte 消耗_状态药 = 2;
	public static final byte 消耗_增强药 = 3;
	public static final byte 消耗_传送券 = 4;
	public static final byte 消耗_触发任务卷 = 5;
	public static final byte 消耗_礼包 = 6;
	public static final byte 消耗_喇叭 = 7;
	public static final byte 消耗_宝箱1 = 8;
	public static final byte 消耗_商城道具 = 9;
	public static final byte 消耗_宝箱2 = 10;
	public static final byte 消耗_锻造符 = 18;
	
	public static final byte 其他_任务 = 1;
	public static final byte 其他_特殊功能 = 2;
	public static final byte 其他_宠物蛋 = 3;
	public static final byte 其他_坐骑 = 4;
	public static final byte 其他_钥匙 = 5;
	
	public static final byte 绑定类型_不绑定 = 0;
	public static final byte 绑定类型_装备后绑定 = 1;
	public static final byte 绑定类型_拾取后绑定 = 2;
	public static final byte 绑定类型_使用后绑定 = 3;
	
	public static final byte 稀有度_灰 = 0;
	public static final byte 稀有度_白 = 1;
	public static final byte 稀有度_蓝 = 2;
	public static final byte 稀有度_绿 = 3;
	public static final byte 稀有度_紫 = 4;
	public static final byte 稀有度_橙 = 5;
	public static final byte 稀有度_红 = 6;
	
	public static final byte 含有宝石_否 = 0;
	public static final byte 含有宝石_是 = 1;
	
	public static final byte 绑定状态_否 = 0;
	public static final byte 绑定状态_是 = 1;
	
    public final static byte 可丢弃 = 1;
    public final static byte 可出售 = 2;
    public final static byte 可交易 = 4;
    public final static byte 可强化 = 8;
    public final static byte 可分解 = 16;
    public final static byte 任意使用 = 32;
    public final static byte 只能在战斗中使用 = 64;
	
	
	
//	// 消耗
//	public static final byte TYPE_CONSUME_DRUG = 1;// 血蓝药 1
//	public static final byte TYPE_CONSUME_DRUG_STATE = 2;// 状态药
//	public static final byte TYPE_CONSUME_DRUG_ADD = 3;// 增强药
//	public static final byte TYPE_CONSUME_TRANSLATE = 4;// 传送卷
//	public static final byte TYPE_CONSUME_STRIKE = 5;// 触发任务卷
//	public static final byte TYPE_CONSUME_BOX = 6;// 可开启的宝箱
//	public static final byte TYPE_CONSUME_SPEAKER = 7;// 喇叭
//	public static final byte TYPE_CONSUME_ADD_EXP = 11; // 加经验类道具
//	// 材料
//	public static final byte TYPE_MATERIAL_NORMAL = 1;// 普通材料
//	public static final byte TYPE_MATERIAL_FUNCTION = 2;// 功能材料
//	public static final byte TYPE_MATERIAL_BAOSHI = 3;// 宝石
//	public static final byte TYPE_MATERIAL_PAPER_BAGUALU = 10;// 八卦炉用的图纸
//	public static final byte TYPE_MATERIAL_PAPER_TIANGONGFANG = 11;// 天工坊用的图纸
//	public static final byte TYPE_MATERIAL_PAPER_JUBAOPEN = 12;// 聚宝盆的种子
//	// 任务
//	public static final byte TYPE_TASK_STRIKE = 1;// 触发任务卷
//	public static final byte TYPE_TASK_MATERIAL_FUNCTION = 2;// 任务材料
//	// other
//	public static final byte TYPE_OTHER_PROVE = 1;// 副本证明
//	public static final byte TYPE_OTHER_SPECIAL = 2;// 特殊功能消耗
//	public static final byte TYPE_OTHER_PET = 3;// 宠物
//	public static final byte TYPE_OTHER_RIDE = 4;// 坐骑
//	public static final byte TYPE_OTHER_KEY = 5;// 钥匙
		
}
